Have you ever wanted to create a game in Python, but didn't know where to start? Through the lens of the roguelike genre, this talk will show you one way to go from nothing to a published desktop game with standalone executables for Linux, Mac and Windows.
Getting started with game development in Python can be challenging, even if you’re already familiar with making other sorts of Python applications. It can help immensely to limit the scope of your game. To this end, we’ll use the lens of roguelike game development to explore the whole creation process from design to publishing, including:
By the end of the our time together, you will have an understanding of how to go from nothing to a complete game published to an online game marketplace.